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From Pencil to Pixel: The Illustrated History of Cartoon, Anime, and CGI

Jese Leos
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Published in Animation Art (eBook): From Pencil To Pixel The Illustrated History Of Cartoon Anime CGI (Illustrated Digital Editions)
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Animation is a unique art form that has captured the imaginations of people of all ages for centuries. From the earliest cave paintings to the cutting-edge digital technology of today, animation has evolved into a diverse and dynamic medium that can be used to tell stories, entertain, and educate.

Animation Art (eBook): From Pencil to Pixel the illustrated History of Cartoon Anime CGI (Illustrated Digital Editions)
Animation Art (eBook): From Pencil to Pixel, the illustrated History of Cartoon, Anime & CGI (Illustrated Digital Editions)
by Jerry Beck

4.6 out of 5

Language : English
File size : 136094 KB
Screen Reader : Supported
Print length : 384 pages

In From Pencil to Pixel, author John Canemaker takes readers on a visual journey through the history of animation. With over 1,000 full-color illustrations, this book is a comprehensive and visually stunning resource for animation fans of all ages.

Chapter 1: The Dawn of Animation

The first chapter of From Pencil to Pixel traces the origins of animation back to the earliest cave paintings. These early images depict animals, humans, and other objects in motion. While these images were not created with the intention of telling a story, they demonstrate the innate human desire to capture the movement of the world around us.

In the centuries that followed, animators continued to experiment with different techniques for creating the illusion of movement. In the 19th century, the invention of the thaumatrope and the phenakistoscope allowed animators to create simple animations that could be viewed by multiple people at once.

Chapter 2: The Birth of the Cartoon

The early 20th century saw the birth of the cartoon, a type of animation that typically features humorous or satirical characters and storylines. The first cartoon was created by J. Stuart Blackton in 1906. Blackton's cartoons were simple and crude by today's standards, but they were groundbreaking at the time and helped to establish the cartoon as a popular form of entertainment.

In the years that followed, animators such as Winsor McCay, Max Fleischer, and Walt Disney began to develop more sophisticated cartoon techniques. These animators created iconic characters such as Felix the Cat, Betty Boop, and Mickey Mouse, who continue to be beloved by audiences around the world.

Chapter 3: The Golden Age of Animation

The 1930s and 1940s are considered to be the golden age of animation. During this time, the Disney studio produced a string of classic animated films, including Snow White and the Seven Dwarfs, Pinocchio, and Fantasia. These films were groundbreaking in their use of animation to tell complex and emotionally resonant stories.

Other studios, such as Warner Bros. and MGM, also produced popular animated films during this time. The Warner Bros. cartoons were known for their zany humor and memorable characters, such as Bugs Bunny and Daffy Duck. The MGM cartoons were more sophisticated and often featured beautiful animation and music.

Chapter 4: The Rise of Anime

In the 1950s and 1960s, a new type of animation emerged from Japan called anime. Anime is typically characterized by its large eyes, colorful characters, and action-packed storylines. The first anime series, Astro Boy, was created by Osamu Tezuka in 1963. Astro Boy was a huge success in Japan and helped to popularize anime around the world.

In the years that followed, anime became increasingly popular in Japan and abroad. Some of the most popular anime series include Dragon Ball Z, Naruto, and One Piece. Anime has also been adapted into a wide range of other media, including films, video games, and manga.

Chapter 5: The Digital Revolution

The 1990s saw the advent of the digital revolution, which had a profound impact on animation. Digital technology allowed animators to create more realistic and complex animations than ever before. This led to the development of new genres of animation, such as CGI animation and motion capture.

CGI animation is created using computer-generated imagery. CGI animators use software to create 3D models of characters, objects, and environments. These models can then be animated using a variety of techniques. Motion capture is a technology that allows animators to capture the movements of real actors and use them to create realistic animations.

The digital revolution has also made it possible for independent animators to create and distribute their work more easily. This has led to a proliferation of new and innovative animated films and series.

From Pencil to Pixel is a comprehensive and visually stunning resource for animation fans of all ages. This book traces the evolution of animation from its earliest origins to the cutting-edge digital technology of today. With over 1,000 full-color illustrations, From Pencil to Pixel is a must-have for any animation enthusiast.

Animation Art (eBook): From Pencil to Pixel the illustrated History of Cartoon Anime CGI (Illustrated Digital Editions)
Animation Art (eBook): From Pencil to Pixel, the illustrated History of Cartoon, Anime & CGI (Illustrated Digital Editions)
by Jerry Beck

4.6 out of 5

Language : English
File size : 136094 KB
Screen Reader : Supported
Print length : 384 pages
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Animation Art (eBook): From Pencil to Pixel the illustrated History of Cartoon Anime CGI (Illustrated Digital Editions)
Animation Art (eBook): From Pencil to Pixel, the illustrated History of Cartoon, Anime & CGI (Illustrated Digital Editions)
by Jerry Beck

4.6 out of 5

Language : English
File size : 136094 KB
Screen Reader : Supported
Print length : 384 pages
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